The battle is usually focused on speedy DPS by prayer flicking. Prayer against Raksha's attacks can greatly reduce the amount of damage that is dealt: tanking an attack that is not protected from Raksha could cause well more than 4,000 damage. Except for shadow gas clouds caused by Raksha's shadow blast, the majority of Raksha's abilities cause soft typeless damage, which means that they are lessened by defense abilities.
Raksha is a very powerful offensive statistics, making it likely for one of the autoattacks he uses to fail. Raksha is thought to be an area of 5x5 tiles that is a monster, but his hitboxes that move are much smaller than the size would suggest, and Raksha must be forced to walk towards the player in order to increase bleeding abilities, rather than walking under his opponent. In terms of defensively, Raksha possesses a Defence level of 85 and an armor score of 2178. Although he has no weaknesses listed, Raksha is weakest against Ranged attacks, having a 65 affinity to range, which makes range the most reliable in terms of accuracy . It also is able to be defeated without and resulting in increased auras. Raksha is also weak to melee and magic having 55 affinity.
There is no distinction in drop rates between the duo and solo encounters. Duo encounters tend to be more efficient than solo encounters if both players have experience.
Attacks
The mechanics of Raksha employs all three forms of combat that include lunging and biting the opponent with melee, launching spikes from a distance and discharging the energy of a shadow ball using magic. When it comes to melee, Raksha will constantly alternate between auto-attacks across the three styles of combat and will never attack using the same technique in succession.
If the target is outside of melee range, he'll use magic auto-attacks and range often in the same technique repeatedly. In duo battles, magical and range attacks are aimed towards both of the players. He will pursue his primary target when they are not within the melee distance.
The auto-attack animations may be extended significantly when Raksha is moving as the attacker attacks, allowing the opponent less time to respond to his attacks. This is typically the case when the target is beneath him.
In this phase, Raksha employs auto-attacks, the tail sweep/trampling charge attack, the shadow bomb and shadow bombardment attacks, and when the phase lasts for long enough, magic shockwaves. Reduce them by praying and other defensive options, including the ability to move when needed.
While shadow anima pools may appear after every tail sweep or charge attack, Raksha won't siphon off them until the mechanic of shadow bombs is activated. Shadow bombs in this phase only hit one time and will be aimed to both players during duo battles. In the event that the player(s) are able to inflict enough damage to stop the phase swiftly, they will be ignored in this phase.
In duo battles it is recommended to have an designated tank, who is ideally Raksha facing away to the DPS to ensure that Flanking can be utilized. The tank should also utilize Provoke and Incite to reduce the chance that Raksha aggro'ing DPS player.
Talk to Laniakea to lead to you and her talking about the entrance at on top of ruin and the presence of shadow anima pools near (option 2.). She will inform you that there has been a change in the area of the ruins, and that an unidentified figure has been observed in the vicinity. You can suggest opening doors (option 3.) and she'll agree and add that the ruins will not be damaged during the process. According to Charos the door can be opened by an injection of the same energy Kerapac's device generated to unlock it. Unfortunately you destroyed the device. Fortunately, you have an idea.
Take the stairs to the west in Laniakea then siphon off the shadow anima out of the pools five times. be aware that siphoning a pool makes it so you can't siphon from it until you siphoned from another one. Therefore, it is recommended to stand between the two Southern pools and switch the pool you siphon. Every when you siphon one of the pools, it'll deal the victim 200 damages (1,000 damage in total). When the 5th pool has been siphoned the game will be brought to a total shadow anima capacity.
Take the Western steps to find the door. Press it, and it will unlock. Step inside and Laniakea will be following you until it is too difficult for her to follow you.
Talk with Zaros located just to the east of the entrance. The conversation will start a skippable cutscene, followed by more conversation with him as well as another cutscene. After the second cutscene is completed it will be followed by an unintentional chat with The Keeper before you're finished.